If you're making big budget video games - actually if you're making any scale of game that you care about - "nobody knows anything" must be a constant worry. And I am sure it's right - but I also suspect this kind of argument won't always be right.Īnyway: Goldman. (Someone also pointed out that delaying a game is sometimes just delaying crunch, obv.) Bethesda's delay is bad for Game Pass, which needs big games to entice people to sign up, and now Microsoft's 2022 line-up is looking rather empty in general. Any delay is hopefully good for the work lives of the people making the game - that's one angle I heard, and I hope it's true: I hope this delay ensures a good working environment. If you're making these games, it's probably infuriating that you have to wait for 2023 until people can enjoy what you've been doing all this time.īecause it's our job to write about games, at the office we were all trying to work out what it meant - what it meant for Microsoft and Bethesda games and the people who worked there, and perhaps what it meant for Game Pass, where these games are headed. If you are looking forward to these games - and I am super looking forward to Redfall in particular - it absolutely sucks that you have to wait longer. I would like to get this out of the way first: this is a shame. I thought about this yesterday when the news came out that two Bethesda games, Starfield and Redfall, had been delayed. discuss the 'core DNA' of Bethesda ganes and how it'll work in Starfield. But if you're trying to make money out of this thing, the gamble of art is probably something you are not in love with. The gamble of art is the best gamble of all, I reckon. And not just that: even the disasters are oddly bracing - the right kind of honest disaster makes you feel alive. Art galleries are filled with gambles that really paid off. And if you love art, if you really love it, the gamble is a big part of the appeal. To rephrase Goldman's thought, you might say: all art is a gamble. This is bigger than Hollywood, of course. But equally - this is why it's maddening - you might have the wrong everything, and yet, to memory-quote The Producers, "The wrong play, the wrong director, the wrong cast. In Hollywood you might have the right star, the right script, the right everything, and the film bombs. These three words will probably outlast all of us. Three maddening words: nobody knows anything. And in his first book about movies, he casually defined a central rule of Hollywood. William Goldman wrote some brilliant books and some brilliant movies, and some brilliant books about movies.
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